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Locators

Locators are how you tell Tapsmith which UI element to interact with. Tapsmith exposes them as Playwright-style getBy* methods on Device and ElementHandle. The guiding principle: tests should interact with the app the way users do.

Locators that reflect what users see and what assistive technologies read are preferred over locators that depend on implementation details. This makes your tests more resilient to refactors and ensures your app remains accessible.

Don’t guess a locator and wait out a timeout to learn it was wrong. Ask the app what is on screen:

  • Pick it in UI mode. Run npx tapsmith test --ui, drive the app to the screen you are testing, click the pick button (crosshair) in the device mirror, then click the element. The Locator tab lists suggested locators, each checked by the device to find exactly that element. Copy one into your test. Edit it in the tab to see its match count change live. See Picking locators from the mirror.
  • Ask your coding agent. With the MCP server registered, tapsmith_snapshot lists the screen’s elements with locators the device has checked, and tapsmith_test_locator counts how many elements a locator matches on the live screen. A locator is ready for a test when it counts exactly 1. Using Tapsmith with AI coding agents gives your agent the whole loop.

When a locator still matches nothing, the error says what does. At the timeout, Tapsmith asks the device how the same words match under the other getters, and lists the locators that find something:

Element getByRole("button", { name: "Sign in" }) was not found after waiting 30000ms. Nothing matches it, but on screen now this locator matches: getByText("Sign in") (1 element). … To find a locator that matches, pick the element in UI mode (npx tapsmith test --ui) or check one with the MCP tool tapsmith_test_locator.

It checks getByText(), getByLabel(), getByPlaceholder() and getByDescription() with the same words, words that end in punctuation also without it under getByText() and getByDescription() (so a miss of getByText("Forgot password?") on a link labelled "Forgot password" names getByDescription("Forgot password")), and a getByRole() again without exact or its state filters. If only the role matches, it says so: getByRole("button") matches 3 elements on screen now, none named "Sign in". It lists at most three near misses. The check takes at most 2 seconds, and never longer than the locator itself waited. A read with a timeout of 0 skips it. The checks only run for a locator built straight from device, with a string (not a RegExp) and without .first(), .filter(), .and(), .or() or a parent locator. Other locators get only the pointer to the picker. A miss of .nth(i) past the first or last element reports the index instead, since the locator itself may well match. The screen may have changed since the test needed the element, so treat a near miss as a lead and check it before using it.

Priority Methods When to use
1 (preferred) getByRole(), getByText(), getByDescription() Default choice. Reflects what users see.
2 (acceptable) getByPlaceholder() For text inputs without an associated label.
3 (escape hatch) getByTestId(), locator({ id }), locator({ className }) When no user-visible attribute works.
4 (discouraged) locator({ xpath }) Last resort, Android-only.

Tapsmith supports both Android and iOS. Most locators work identically on both platforms, but there is one important difference to be aware of when writing cross-platform tests.

On iOS, when a component has an explicit accessibilityLabel, child text elements are hidden from the accessibility tree. The parent becomes a single accessible element with only its label visible. On Android, child text remains individually queryable through UIAutomator.

// React Native component
<Pressable accessibilityLabel="Login Form" accessibilityRole="button">
<Text>Login Form</Text>
<Text>Text inputs, buttons, focus/blur, keyboard</Text> {/* ← hidden on iOS */}
</Pressable>

On Android, device.getByText("Text inputs, buttons, focus/blur, keyboard") finds the child Text element. On iOS, this text does not exist in the accessibility tree — only the parent with description "Login Form" is visible.

Recommended cross-platform patterns:

  1. Target the parent by role or description, not the child text:

    await device.getByRole("button", { name: "Login Form" }).tap()
    await device.getByDescription("Login Form").tap()
  2. Use getByTestId() for elements that must be individually addressable:

    await expect(device.getByTestId("login-description")).toBeVisible()
  3. Use a separately accessible status element for verifying state changes:

    // Instead of checking child text inside a labeled container:
    // ✗ await expect(device.getByText("Long pressed!")).toBeVisible()
    // Check a dedicated status element with its own testID:
    // ✓ await expect(device.locator({ id: "last-gesture" })).toHaveText("Last gesture: Long press")

Some of what is on the screen, and in the hierarchy the trace viewer shows, is not the app’s own content. No locator matches it, on either platform:

  • The software keyboard. Its keys, its return, globe, emoji and dictation buttons, and the bar of typing predictions above it, so a Done button beside an open keyboard is not ambiguous with the keyboard’s Done key. A toolbar the app shows above the keyboard (an input accessory view) is the app’s, and matches.
  • The iOS application element, whose label is the app’s name. getByText("App") does not match it in an app called My App.
  • Android’s status and navigation bars: their clock, icons and Back / Home buttons.
  • The @tapsmith/react-native hooks marker (warm reset), which exists only for Tapsmith to read.

Other windows on Android do match: a notification shade or quick settings panel you pull down (device.openNotifications()), a heads-up notification, the app’s own overlay windows, system dialogs, and other apps’ windows the app opens, such as a permission dialog.

XPath (locator({ xpath }), Android only) is the exception: it evaluates the raw hierarchy dump.

On iOS, the screen a navigation stack is leaving is in the tree too until its push or pop animation ends. Locators wait out that animation, for up to 2 seconds, so a control on every screen, such as a custom header’s back button, matches once. It works on a UINavigationController’s standard animation (a native stack in React Native, a SwiftUI NavigationStack). A transition that keeps both screens lined up, such as a fade, is not recognised.

Priority 1 — Accessible Locators (Preferred)

Section titled “Priority 1 — Accessible Locators (Preferred)”

These match what real users and assistive technologies see. They should be your default choice.

Find an element by its accessibility role, optionally filtered by its accessible name. This is the top recommended locator because it verifies your app is accessible while also being resilient to implementation changes.

// Find a button labeled "Submit"
await device.getByRole("button", { name: "Submit" }).tap()
// Find a text field labeled "Email"
await device.getByRole("textfield", { name: "Email" }).type("user@example.com")
// Find a checkbox
await device.getByRole("checkbox", { name: "Remember me" }).tap()
// Find a switch toggle
await device.getByRole("switch", { name: "Dark mode" }).tap()

As in Playwright, name is a case-insensitive substring match by default, so { name: "sign in" } finds a button labelled SIGN IN (how Android renders React Native’s <Button title="Sign In">) or Sign in now. Pass exact: true for a case-sensitive, whole-string match — needed when one name is part of another on the same screen:

await device.getByRole("button", { name: "Show overlay", exact: true }).tap() // not "Show overlay briefly"

Supported roles map to platform-native element types. On iOS, many React Native components render as XCUIElementTypeOther — Tapsmith identifies roles from accessibility traits (e.g. a Pressable with accessibilityRole="button" gets the button trait) and, for roles iOS has no trait for, from the role description React Native puts in the element’s accessibility value ("checkbox, unchecked"). A plain .other element with neither is never matched by an unnamed getByRole(); a named one (getByRole("alert", { name: "…" })) still finds it by its name, unless a role trait or another of those descriptions marks it as a different role. React Native’s new architecture publishes a description only for checkbox and radio, so an unnamed alert, combobox or generic-view role query (below) that finds nothing on iOS says so in its error and suggests the named form. Native UIKit and Android View apps use typed elements that map directly. Jetpack Compose builds its accessibility tree from semantics instead: see Jetpack Compose below for how its controls are found.

Role Android classes iOS types
button Button, ImageButton, ToggleButton (also RN accessibilityRole="togglebutton"), Material/AppCompat variants XCUIElementTypeButton, .other with button trait (RN togglebutton too)
textfield EditText, single- or multi-line XCUIElementTypeTextField, XCUIElementTypeSecureTextField, XCUIElementTypeTextView while it can be edited (a multi-line input: React Native’s <TextInput multiline />, a UITextView, a SwiftUI TextEditor; a read-only text view is text)
checkbox CheckBox XCUIElementTypeCheckBox, .other described as a checkbox (RN), or a named .other
switch Switch, SwitchCompat, SwitchMaterial, or the “Switch” role description (Compose Switch) XCUIElementTypeSwitch, XCUIElementTypeToggle
radiobutton / radio RadioButton XCUIElementTypeRadioButton, .other described as a radio button (RN), or a named .other
heading RN accessibilityRole="header" / native isHeading any element with the header trait (plain static text is text, not a heading)
link RN accessibilityRole="link" XCUIElementTypeLink, .other with link trait
image ImageView or RN accessibilityRole="image" XCUIElementTypeImage, .other with image trait
text TextView XCUIElementTypeStaticText
alert RN accessibilityRole="alert" (an AlertDialog, including React Native’s Alert.alert, has no alert role on Android: find it by its text or buttons) XCUIElementTypeAlert — a native alert (SwiftUI .alert, a UIAlertController alert, React Native’s Alert.alert), named by its title; .other or static text described as an alert (RN old architecture), or a named .other or static text outside a native alert — React Native’s <Text accessibilityRole="alert"> is plain static text on iOS, so getByRole("alert", { name: "Failed to fetch posts" }) finds it and an unnamed query can’t
progressbar ProgressBar (determinate or not) or RN accessibilityRole="progressbar" XCUIElementTypeProgressIndicator, XCUIElementTypeActivityIndicator (an indeterminate ProgressView or UIActivityIndicatorView, which toHaveRole() reports as progressbar)
seekbar / slider SeekBar XCUIElementTypeSlider, .other with adjustable trait
combobox RN accessibilityRole="combobox" .other described as a combo box (RN old architecture), or a named .other
searchfield / search SearchView (RN accessibilityRole="search" is a plain EditText on Android, so a textfield there) XCUIElementTypeSearchField, .other with search trait
spinner Spinner (a dropdown) XCUIElementTypePicker, and XCUIElementTypeActivityIndicator for compatibility (prefer progressbar for a loading indicator: it is the same on both platforms and in ARIA)
toolbar Toolbar or RN accessibilityRole="toolbar" XCUIElementTypeToolbar
tab a tab item publishing the “Tab” role description: RN accessibilityRole="tab" (e.g. React Navigation bottom tabs), Material TabLayout and BottomNavigationView items, Compose Role.Tab XCUIElementTypeTab, or a button inside an XCUIElementTypeTabBar (a UITabBar’s items)
tablist TabWidget, TabLayout, or RN accessibilityRole="tablist" XCUIElementTypeTabBar, or a named .other (RN)
list ListView, GridView, RecyclerView XCUIElementTypeTable, XCUIElementTypeCollectionView
listitem LinearLayout, RelativeLayout, FrameLayout XCUIElementTypeCell
scrollview ScrollView, HorizontalScrollView, NestedScrollView XCUIElementTypeScrollView
radiogroup RadioGroup, or RN accessibilityRole="radiogroup" XCUIElementTypeRadioGroup, or a named .other (RN)
spinbutton NumberPicker (it reports no name of its own: find it by role alone or by scoping), or RN accessibilityRole="spinbutton" XCUIElementTypeStepper (a Stepper or UIStepper), or a named .other (RN)
timer Chronometer (Android names it by the time it shows, "5 seconds", whatever its contentDescription, so find a running one by role alone, by scoping or by test id), or RN accessibilityRole="timer" a named .other (RN)
menu, menubar, menuitem RN accessibilityRole of the same name XCUIElementTypeMenu, XCUIElementTypeMenuBar, XCUIElementTypeMenuItem, or a named .other (RN)
scrollbar, summary RN accessibilityRole of the same name a named .other (RN)

Role names are case-insensitive. Any other role throws as soon as the locator is built — Unknown role "row". Supported: alert, button, … — instead of waiting out the timeout. Playwright’s ARIA names that differ here get a hint (textbox → textfield, img → image, searchbox → searchfield, alertdialog and dialog → alert), and so does React Native’s togglebutton, which is a button on both platforms (as an ARIA toggle button is) — check its state with toBeChecked(). WebView locators (webview.getByRole()) take the page’s ARIA roles instead.

Native iOS alerts: a SwiftUI .alert, a UIAlertController alert and React Native’s Alert.alert are one XCUIElementTypeAlert, which getByRole("alert") finds with or without a name and toHaveRole("alert") confirms. Its name is its title, and the text and views inside it are not alerts, so getByRole("alert", { name: "Delete file?" }) finds the alert alone; scope its buttons to it with alert.getByRole("button", { name: "Delete" }). Scoped to the alert, a query finds only what is in the alert, never the app’s views behind it, so alert.getByRole("button") counts the alert’s own buttons. Action sheets and confirmation dialogs (XCUIElementTypeSheet) have no role: find them by their buttons or text.

Lists in React Native: list and listitem match native list widgets. A React Native FlatList, SectionList or ScrollView and its rows are not those widgets, so getByRole("list") finds nothing in them. Give the list a testID and target it with getByTestId(); target a row by its text, or by getByRole("button") when the row is a Pressable or TouchableOpacity with accessibilityRole="button".

React Native’s generic-view roles: menu, menubar, menuitem, radiogroup, scrollbar, spinbutton, summary, timer and (in React Native) tablist are generic views in React Native, beside whatever native widget has the role (the table above). On Android, React Native publishes each as a role description, so getByRole("menuitem") finds every menu item. On iOS React Native publishes nothing Tapsmith reads for them, so give the query a name — getByRole("menuitem", { name: "Copy" }) — which finds a generic view with that label, as for alert and combobox. iOS reports no role for those views, so toHaveRole() can’t confirm one there, and it reports a React Native Text as static text whatever its role. A named alert query also matches static text, but these roles’ queries don’t (a named menuitem query would also match the label text beside one): put the role on an accessible View (<View accessible accessibilityRole="timer" accessibilityLabel="Elapsed time">) for iOS to find it. React Native publishes the descriptions in the device’s language and Tapsmith reads only the English ones, so on Android run these queries on a device set to English (the same holds for alert, combobox, tab, progressbar and toolbar).

Native menus: neither platform shows an open menu as menu elements. On iOS a SwiftUI Menu’s or a UIMenu’s items are buttons in a list (getByRole("button", { name: "Rename" })), and on Android a PopupMenu’s are list rows (getByText("Rename")). The iOS menu, menubar and menuitem types above match only where XCUITest reports an element of that type.

Tabs: tab matches a tab item, and tablist the bar that holds the items. On iOS a UITabBar’s items — expo-router NativeTabs (the create-expo-app template), UIKit’s UITabBarController, SwiftUI’s TabView — are buttons inside the bar, so getByRole("tab", { name: "Explore" }) finds the item and getByRole("tablist") the bar. Those items still match getByRole("button") too, but toHaveRole() reports them as tab. On Android a tab item is known by the “Tab” role description React Native, Material’s TabLayout and BottomNavigationView, and Compose publish. Each publishes it in the device’s language and Tapsmith reads only the English word, so run tab queries on an Android device set to English. React Navigation’s bottom tabs are tabs on Android, but on iOS React Navigation gives them the button role and a label like "Settings, tab, 2 of 4", so getByRole("button", { name: "Settings" }) finds them there. A tab bar whose items publish no role at all (a custom tab bar built from plain views) has no tab to find: use getByText() or getByDescription().

SwiftUI toggles: iOS exposes a SwiftUI Toggle as a switch the size of its row, named by its label, with the switch’s knob inside it as a second, unnamed switch. Tapsmith treats the pair as the one control it is: getByRole("switch") finds one switch per Toggle, named and checked like the row, and tap() and setChecked() touch the knob, since a Toggle in a Form ignores a touch on the rest of its row. A UIKit UISwitch is a single switch.

Compose controls are found by role and name the way TalkBack reads them. A Material3 Button, a NavigationBarItem, an IconButton or a row made toggleable with Modifier.toggleable(role = Role.Checkbox) is one element: its role comes from the control’s Role, and its name from the text (or contentDescription) of what it contains. So getByRole("button", { name: "Sign in" }) finds Button(onClick) { Text("Sign in") }, getByRole("tab", { name: "Items" }) a navigation bar item, and getByRole("checkbox", { name: "Remember me" }) the toggleable row below. checked, selected and disabled read the control’s state, and toHaveRole() reports its role.

A control’s name is what it contains, so a Checkbox or Switch placed beside a separate Text has no name, for TalkBack as for Tapsmith (and for Playwright on a web page, where a checkbox needs a <label>). Put the text inside the control instead, which also gives the user a larger touch target:

Row(
Modifier.toggleable(value = remember, onValueChange = { remember = it }, role = Role.Checkbox),
verticalAlignment = Alignment.CenterVertically,
) {
Checkbox(checked = remember, onCheckedChange = null) // the Row handles the click
Text("Remember me")
}

A text field’s label = { Text("Email") } is its label, so both getByLabel("Email") and getByRole("textfield", { name: "Email" }) find it. Compose’s Switch and Tab publish their role as a description in the device’s language, which Tapsmith reads only in English, so run switch and tab queries on an Android device set to English.

Modifier.testTag() is not a test id by default. Compose exposes test tags to UI Automator, and so to getByTestId(), only where testTagsAsResourceId is on. Set it once on the root of your content and every tag below it becomes a test id:

setContent {
MaterialTheme {
Surface(Modifier.semantics { testTagsAsResourceId = true }) {
App()
}
}
}

Flutter draws its own widgets and publishes them to each platform’s accessibility tree through its semantics, so Tapsmith finds the same elements TalkBack and VoiceOver read. Two things differ from a native app.

A Key is not a test id. Key('login_button') exists only inside the Flutter engine, and neither getByTestId() nor locator({ id }) can find it. Wrap the widget in Semantics(identifier: …) instead: Flutter publishes the identifier as the Android resource id and the iOS accessibilityIdentifier, so getByTestId() finds it on both platforms:

Semantics(
identifier: 'login_button',
child: ElevatedButton(onPressed: _submit, child: const Text('Sign In')),
)
await device.getByTestId("email_field").type("sam@example.com")
await device.getByTestId("login_button").tap()

Text on Android is a description. Flutter publishes a Text widget’s text to Android as its content description, not as text. So on Android getByText() does not find it, and getText() and toHaveText() read "". getByDescription() finds it on both platforms (on iOS it reads the same label getByText() does):

await expect(device.getByDescription("Welcome to ShopList")).toBeVisible()
await expect(device.getByDescription("Invalid credentials")).toBeVisible() // a SnackBar's text

Roles and names work on both platforms for most Material widgets, and are the first thing to reach for:

Widget Locator that works on both platforms Notes
ElevatedButton, TextButton, FilledButton, … getByRole("button", { name: "Sign In" })
TextField / TextFormField with labelText getByRole("textfield", { name: "Email" }) The label is found by getByLabel() on iOS and by getByPlaceholder() on Android, so neither works on both
CheckboxListTile getByLabel("Remember me") A checkbox on Android and a switch on iOS, so getByRole() needs the role per platform. setChecked() and toBeChecked() work on both
SwitchListTile getByRole("switch", { name: "Notifications" })
ListTile with onTap getByRole("button", { name: /Item 1(?!\d)/ }) Named by all of its text together (leading, title and subtitle), so match part of the name: { name: "Price: $3.00" } finds the row too, and the RegExp keeps "Item 1" from also matching "Item 10"
BottomNavigationBar item getByRole("button", { name: "Settings" }) A button, not a tab, on both platforms
AlertDialog its buttons by role, its title with getByDescription() Flutter draws the dialog itself, so it is not a native alert and getByRole("alert") does not find it. Its buttons tap as usual

An AppBar title is not a heading on either platform: find it with getByDescription(). When no role or name fits a widget, give it a Semantics(identifier:).

React Native note: RN components that set accessibilityRole (e.g. accessibilityRole="button") expose the corresponding iOS accessibility trait, and getByRole will find them. Components that don’t set accessibilityRole (common in many RN apps) render as generic XCUIElementTypeOther with no role — use getByText, getByPlaceholder, or getByDescription instead.

Making React Native apps testable (and accessible)

Section titled “Making React Native apps testable (and accessible)”

Adding accessibility props to your RN components makes them both testable with getByRole and accessible to screen readers — a single change that improves both. The key props:

// ✗ Invisible to getByRole — renders as generic XCUIElementTypeOther
<TouchableOpacity onPress={handleSubmit}>
<Text>Sign in</Text>
</TouchableOpacity>
// ✓ Found by getByRole("button", { name: "Sign in" })
<TouchableOpacity
onPress={handleSubmit}
accessibilityRole="button"
accessibilityLabel="Sign in"
>
<Text>Sign in</Text>
</TouchableOpacity>

Common components and their recommended props:

Component Props to add Tapsmith locator
TouchableOpacity / Pressable accessibilityRole="button" getByRole("button", { name: "..." })
TextInput accessibilityLabel="Email" getByRole("textfield", { name: "Email" }) or getByPlaceholder(...)
Switch accessibilityRole="switch", accessibilityLabel="..." getByRole("switch", { name: "..." })
Image accessibilityRole="image", accessibilityLabel="..." getByRole("image", { name: "..." })
Section headers accessibilityRole="header" getByRole("heading", { name: "..." })
Links accessibilityRole="link" getByRole("link", { name: "..." })

Tip: If you can’t modify the app, getByText and getByPlaceholder work without any accessibility props. getByRole is preferred when the props are available because it verifies both the element’s function and its text, making tests more precise.

Find an element by its visible text content. Case-insensitive substring match by default, like Playwright. Pass { exact: true } for a case-sensitive, whole-text match.

// Substring match — finds elements containing "Welcome", in any case
await expect(device.getByText("Welcome")).toBeVisible()
// Finds a button rendered as "GET STARTED" (e.g. textTransform: "uppercase")
await device.getByText("get started").tap()
// Exact match
await device.getByText("Sign In", { exact: true }).tap()
// Useful for dynamic content
await expect(device.getByText("3 items")).toBeVisible()
// A regular expression, for patterns
await expect(device.getByText(/^\d+ items?$/)).toBeVisible()

Whitespace differences don’t matter for a string: non-breaking spaces, line breaks and runs of spaces in the element’s text (or in your query) are treated as a single space, and leading and trailing whitespace is ignored — the same normalization Playwright applies. getByText("Welcome to Expo") finds a heading rendered as Welcome to&nbsp;Expo.

A RegExp (also accepted by getByLabel and getByRole’s name) is matched with JavaScript’s semantics against the text as it is: \s covers non-breaking spaces, and ^/$ anchor the whole text unless you pass the m flag. See Regular expressions for the details.

On iOS, getByText returns the innermost element holding the text, as Playwright does: a SwiftUI Toggle row, a NavigationLink or an alert gives way to the text inside it, so getByText("Dark Mode") finds one element. A control’s value (a switch’s 1, a slider’s 50%) is not text.

Strict mode: because of the case-insensitive substring default, getByText("Sign in") also matches longer or differently-cased text such as "Sign in to continue" or a "SIGN IN" heading. A locator that resolves to more than one element throws a strict mode violation when you act or assert on it (instead of silently using the first match). Disambiguate with { exact: true }, getByRole(role, { name, exact: true }), getByTestId(), or .first()/.nth()/.last(). Absence checks (toBeHidden, not.toBeVisible, waitFor({ state: "hidden" })) and multi-element APIs (count(), all(), toHaveCount) are exempt. See the API reference for the full rules. WebView locators (webview.getBy*, webview.locator(css)) enforce the same rules.

Find an element by its accessibility description. On Android this matches contentDescription; on iOS it matches accessibilityLabel. Use this for icon buttons, images, and elements where the accessible label differs from visible text.

On iOS, getByText also matches accessibilityLabel, so both work for text-bearing elements — except a switch, slider or stepper, whose label is its accessible name rather than text on screen (what getByText reads on iOS). Prefer getByDescription for elements that have an explicit accessibility description but no visible text (e.g. icon-only buttons).

// Tap an icon button with a description
await device.getByDescription("Close menu").tap()
// Verify an image is present
await expect(device.getByDescription("Profile photo")).toBeVisible()

Find an input by its placeholder / hint text. Useful for text fields that do not have a separate visible label.

A field with no label (and no title) is also named by its placeholder, as in Playwright, so getByRole("textfield", { name: "Email" }) finds SwiftUI’s TextField("Email", text: $email) too. getByPlaceholder still finds a field whose label differs from its placeholder.

await device.getByPlaceholder("Enter your email").type("user@example.com")
await device.getByPlaceholder("Password").type("secret123")

Priority 3 — Test IDs and Native Locators (Escape Hatch)

Section titled “Priority 3 — Test IDs and Native Locators (Escape Hatch)”

These are invisible to users. Use them only when no accessible attribute uniquely identifies the element. The ESLint plugin will warn when you reach for them.

Find an element by a dedicated test identifier.

await device.getByTestId("submit-button").tap()

On Android, getByTestId matches React Native’s testID prop, which becomes the element’s whole resource ID; a native view’s package-qualified ID (com.myapp:id/submit) is found with locator({ id }) instead. A Jetpack Compose Modifier.testTag() is a test id only where the app turns on testTagsAsResourceId (Jetpack Compose). In a Flutter app it matches a Semantics(identifier:), on both platforms, and never a widget’s Key (Flutter). On iOS, it matches the accessibilityIdentifier.

Find an element by its native resource id. On Android this is the R.id.foo resource id; on iOS, the accessibilityIdentifier.

await device.locator({ id: "com.myapp:id/email_input" }).type("user@example.com")
// Short form also works if the package prefix is unambiguous
await device.locator({ id: "email_input" }).type("user@example.com")

Warning: Resource IDs are implementation details. They break when views are refactored, renamed, or replaced. Prefer accessible locators whenever possible.

Find an element by its native widget class name. Use this when no role mapping covers a custom widget.

await device.locator({ className: "com.myapp.widget.ColorPicker" }).tap()

Tip: For standard Android widgets, prefer getByRole(). The ESLint plugin warns when locator({ className }) is used for widgets that have well-known roles.

Priority 4 — XPath (Discouraged, Android-only)

Section titled “Priority 4 — XPath (Discouraged, Android-only)”

Find an element using an XPath expression on the view hierarchy. Fragile, verbose, tightly coupled to the view structure, and Android-only (iOS does not support XPath). Use only as a last resort.

// Custom compound view with no accessible attributes
await device.locator({
xpath: "//android.widget.LinearLayout[@index='2']/android.widget.Button[1]",
}).tap()

Warning: The ESLint plugin requires an explanatory comment on the same or preceding line whenever locator({ xpath }) is used. If you find yourself reaching for XPath, consider whether adding accessibility attributes to the app would be a better long-term solution.

An XPath locator is for use on its own. and()/or() refuse an XPath operand with an error, because the agent reports an XPath match’s text and bounds from a different read path than every other selector, so it could never match the other operand. Narrowing one (filter(), first()/nth()) and an XPath locator() chained off another locator still answer queries, but actions on the XPath match fail at the agent, which cannot act on an XPath match by id. A getBy* scoped off an XPath locator resolves its own match, so its actions work.

getBy* and locator() are also available on every ElementHandle. Calling them on a parent locator scopes the search to the elements inside it, like Playwright’s locator.locator(...): an element is inside when its centre lies within the parent’s bounds and it is not a larger element around the parent; on iOS the parent itself matches when nothing inside it does (an accessible container’s children are not exposed there). Bounds rather than the accessibility tree decide, because React Native’s trees often make a container’s children its siblings; see ElementHandle Scoping.

// Find "Item 3" inside a specific list (a FlatList with testID="cart-list")
const item = device.getByTestId("cart-list").getByText("Item 3", { exact: true })
await expect(item).toBeVisible()
// Tap the delete button inside a specific row
await device.getByTestId("row-5").getByRole("button", { name: "Delete" }).tap()

Scoping is lazy — no queries are made until you call an action or assertion.

Follow this decision process:

  1. Can you identify the element by its role and name? Use getByRole().
  2. Does the element have unique visible text? Use getByText().
  3. Is it an icon or image with a description? Use getByDescription().
  4. Is it a text input with a placeholder? Use getByPlaceholder().
  5. None of the above work? Use getByTestId() or locator({ id }).
  6. Custom widget with no standard role? Use locator({ className }).
  7. Nothing else works on Android? Use locator({ xpath }) with an explanatory comment.

Tapsmith includes an ESLint plugin that enforces locator best practices in your test files.

Install ESLint (9.22 or later) and typescript-eslint, which lets ESLint parse TypeScript:

npm install --save-dev eslint typescript-eslint

Then create eslint.config.mjs in your project root:

eslint.config.mjs
import { defineConfig } from "eslint/config"
import tseslint from "typescript-eslint"
import { eslintPlugin } from "tapsmith"
export default defineConfig({
// Where your Tapsmith tests and screen objects live
files: ["tests/**/*.ts"],
extends: [tseslint.configs.base, eslintPlugin.configs.recommended],
languageOptions: {
// Type information, so a missing `await` is caught
parserOptions: { projectService: true, tsconfigRootDir: import.meta.dirname },
},
rules: {
"@typescript-eslint/no-floating-promises": "error",
},
})

Run it with npx eslint tests/. Change files to match where your tests are.

  • tseslint.configs.base sets the TypeScript parser. Without it, ESLint stops at the first type annotation with Parsing error: Unexpected token :.
  • eslintPlugin.configs.recommended registers the plugin and turns on its rules (below).
  • @typescript-eslint/no-floating-promises reports an action or assertion you forgot to await, such as expect(item).toBeVisible(). Without the await, the test does not wait for the action or assertion, so a failure can be missed or reported in the wrong test. This rule needs type information, so your tsconfig.json must include the test files. tapsmith init writes one that does when the project has no tsconfig.json (or jsconfig.json). If ESLint reports a file “was not found by the project service”, add that folder to your tsconfig’s include, or, in a project with no tsconfig, create this one:
{
"compilerOptions": {
"target": "ES2022",
"module": "ESNext",
"moduleResolution": "Bundler",
"strict": true,
"noEmit": true,
"skipLibCheck": true
},
"include": ["tapsmith.config.ts", "tests", "**/*.tapsmith.ts"]
}

The .mjs extension makes Node load the config as an ES module whether or not your package.json has "type": "module".

If your project already has an ESLint config, add the object to that config instead of creating a second file. ESLint reads only one config file, and it picks eslint.config.js before eslint.config.mjs, so a new file would be ignored.

Expo’s npx expo lint creates an eslint.config.js that uses require, and installs ESLint with eslint-config-expo, which already sets up typescript-eslint for .ts files. So in an Expo project, skip the install step above and add an object like this to the array passed to defineConfig:

eslint.config.js
const { defineConfig } = require("eslint/config")
const expoConfig = require("eslint-config-expo/flat")
const { eslintPlugin } = require("tapsmith")
module.exports = defineConfig([
expoConfig,
{
files: ["tests/**/*.ts"],
// No tseslint.configs.base: expoConfig already sets the TypeScript parser
extends: [eslintPlugin.configs.recommended],
languageOptions: {
parserOptions: { projectService: true, tsconfigRootDir: __dirname },
},
rules: {
"@typescript-eslint/no-floating-promises": "error",
},
},
])

The same applies to any config that already uses typescript-eslint: leave out tseslint.configs.base. If two copies of typescript-eslint’s plugin are installed, registering both fails with Cannot redefine plugin "@typescript-eslint".

require("tapsmith") needs Node.js 22.12 or later. The object has to be inside defineConfig(), because a plain exported array does not accept the extends key.

Rule Default Description
tapsmith/prefer-role warn Suggests getByRole() instead of locator({ className }) for standard Android widgets.
tapsmith/no-bare-locator-xpath error Requires an explanatory comment when using locator({ xpath }).
tapsmith/prefer-accessible-locators warn Suggests accessible getters instead of getByTestId() or locator({ id }).
tapsmith/prefer-app-reset-option warn Suggests test.use({ appReset, appResetScope }) when a beforeEach only restarts or clears the app.